![]() ![]() Possibility to switch on/off in-game event participation.Two-handed weapons received some love with the ability to add mods to them.Ability to dismantle weapons to receive crafting resources.Players in a co-op session can gather teammates during common interactions (for example, to talk with an NPC or go to sleep).Let’s take a look at some of the highlights in this update. This update brings a number of major changes that will impact gameplay. For every 5 either Daily or Weekly Bounties completed, you’ll receive an additional reward – Bounty Bonus Box that has the possibility to drop exceptional weapons and other equipment.Finishing Daily and Weekly Bounties will grant you in-game rewards (like experience points – or Legend points if you’re already playing Legend Levels).Weekly – one challenging Bounty to be completed within a week. Bounties are divided into the following categories:.Bounties are introduced after the prologue.If you finish them all, you’ll get additional Reputation points.įor those thirsty for new challenges, we have new Daily and Weekly bounties: Every week, you get six unique bounties to complete. The more bounties you complete, the better gear you can get. If you’re lucky, you can get one of five completely new Pilgrim Weapons that are exclusive to the Pilgrim Outpost. With Pilgrim Tokens, you can also buy an Outpost Drop, where you can get random crafting materials and weapons. You can spend them in the Armory, where you can buy unique weapons and outfits from a Pilgrim Outpost merchant. These points advance you through Pilgrim Reputation Ranks, and with each rank, you get Pilgrim Tokens. Activate bounties and complete them in game to receive new Pilgrim Reputation Points. Visit, where the one and only Spike is already waiting for you. Pilgrim Outpost is here! A new Hub for all Dying Light fans is open with some new, long-demanded features. Crafting, as always, requires resources.Affixes (additional stats like “Increased damage against Humans +20%”) are randomized when a weapon is created – so good luck, Pilgrims!.A blueprint’s level dictates damage, durability, modification slots, and the number of affixes. ![]() IMPORTANT: Blueprints are upgradable – the higher the blueprint level, the better the weapon quality you’ll get.Then, you can find your claimed blueprints at the Craftmaster’s shop. You will need to obtain weapon blueprints by exploring The City or claiming them as a reward.Crafting will happen with… Craftmasters (hooray!).With Weapon Crafting, we offer you full control over your loadout. To slay enemies with style, you need the proper weapon, and we understand how durability makes you cycle through your arsenal and how hard it is to loot good weapons. That said, we have introduced a Gear Transmog feature that will help you slay enemies with style! You can now Modify the visuals of most of your gear pieces by using a new slot called “Appearance”. We know how important it is to maintain the best stats in the game and look good while you do. Added new hit reactions and improved some of the existing ones.Enemies can pass burning and electrocuted effects to each other.Support for Biters seamlessly falling from high ground, including rooftops.Added an ability to dismember enemies through collisions with environment objects.More ragdoll improvements for immersion and emergent gameplay.“Domino Ragdoll” introduced, where enemies can fall on each other, with a proper reaction to the force and weight that pushes them.New hit detection code for improved enemy reactions to being hit with a weapon.“Spill the beans” takes on a literal meaning with the possibility of ripping the guts from your foe.Players can rip out a chunk of flesh and leave a hole in the enemy’s body. ![]() – New visualizations of damage done to enemies (visible bones, ribs, eyeballs, etc.).
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